Scoore.ai is an online service that provides predictions for soccer matches.
Task
The service handles a large volume of data: matches, teams, statistics, and predictions. The goal is to present this information in a way that allows users to find what they need in seconds, rather than having to scroll through tables.
What They Did
- an interface for viewing matches and predictions
- Displaying statistics without cluttering the screen
- working with data that is constantly being updated
- Adaptive: Users often open the service on their phones before a game
Details
A project in the web services category: the focus here isn't on the pages, but on the data-handling workflows.
Project website: scoore.ai
What was taken into account in the product
Scoore.ai isn’t just a business card website—it’s a web service: users don’t come here to read about the company, but to take action. The usual “home, services, contact” structure doesn’t apply here—the key question is different: how many steps are required to get from the homepage to the information you need.
The challenge is that the data is constantly updated and there’s a lot of it: matches, leagues, teams, statistics, and predictions. If you display everything in tables, the interface turns into a report that’s impossible to read on a phone before a match—and that’s exactly how the service is used most often.
Service Structure
- Matches and Predictions — the main screen for selecting a league.
- How It Works — Explanation of the methodology: For a forecasting service, trust in the algorithm is the product itself.
- Rates — Paid plans with a clear distinction between features.
- User Dashboard — Sign in, registration, personal settings.
- Blog and Frequently Asked Questions — a source of search traffic and a way to address objections.
Technical Solutions
- Statistics are presented in a measured way: the screen shows only what is needed to make a decision, with the rest available on a secondary level.
- The interface is designed for constantly changing data, not static content.
- The mobile version is the primary one: users open the service before a game, on their phones and in a hurry.
- English-language interface—the product's audience is international.
What the client received
- An interface designed to handle growing data volumes and new leagues.
- Separate scenarios: viewing, subscribing, and working in the account dashboard.
- The content section, which the team manages on its own.
Projects of this type go beyond the scope of a typical website—they are Web services with custom logic, where the bulk of the work involves scripting and data processing, rather than the number of pages.
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